A lean application for managing passwords without storing them anywhere. PasswordHasher takes a human-memorable password and translates it into a cryptographic string of any length. You can then use this as your password for the sites you log into, giving you unique secure passwords based on a single memorable one.
An experiment in UX design for an advanced HCI course, Bits takes the common tasks of video editing and splits them into several programs – one for cutting, one for cropping, one for sequencing, etc.
Modern video editing software is typically packaged as one very large program. For large projects such as films, this approach makes sense. However, in our new media world online, users typically use these large programs for a single task, such as cutting. Bits attempts to provide a scalable solution by splitting up simple common tasks amongst several programs.
Answer is a mobile game project with a simple premise: a full-fledged RPG based around answering yes-or-no questions.
Sketboard is an online multiplayer skateboard simulator produced for Unreal Engine's January Jam. The theme of this jam was "Back to Square One", and so we decided to make a game of trial and error. In 48 hours we produced a fully working multiplayer game with ragdoll physics and destructible objects.
Souls of Luminous Eternity (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.