SOLE

Picture of SOLE logo against clouds.

Souls of Luminous Eternity (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.

My role in this project involved creating a networked prototype to allow the designers to play and test their idea. In a period of days we created a working prototype.

Credits:
  • Chryvon Ng - Lead Designer, Character Art
  • Patrapol Pantanaviboon - Character Art, Environment Art
  • Alex Mason - Programming, Graphic Design, Technical Art

Gallery

SOLE is fully networked, allowing a game to be played over local network or the internet.
Picture of a gilded fighting robot with sword.
Avalon, the first character to be designed. Illustrated by Chryvon Ng.