Souls of Luminous Eternity (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.
My role in this project involved creating a networked prototype to allow the designers to play and test their idea. In a period of days we created a working prototype.
Chryvon Ng - Lead Designer, Character Art
Patrapol Pantanaviboon - Character Art, Environment Art
Alex Mason - Programming, Graphic Design, Technical Art