Posts with tag: csharp

Project: PasswordHasher
Screenshot of the PasswordHasher interface.
The PasswordHasher Interface.

A lean application for managing passwords without storing them anywhere. PasswordHasher takes a human-memorable password and translates it into a cryptographic string of any length. You can then use this as your password for the sites you log into, giving you unique secure passwords based on a single memorable one.

Github Link

Project: Bits Video Editor

An experiment in UX design for an advanced HCI course, Bits takes the common tasks of video editing and splits them into several programs – one for cutting, one for cropping, one for sequencing, etc.

Modern video editing software is typically packaged as one very large program. For large projects such as films, this approach makes sense. However, in our new media world online, users typically use these large programs for a single task, such as cutting. Bits attempts to provide a scalable solution by splitting up simple common tasks amongst several programs.

Project: SOLE
Picture of SOLE logo against clouds.

Souls of Luminous Eternity (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.

Project: Antlion: Reloaded

Antlion: Reloaded is a simple top-down game created in Unity for IAT 312. The team was tasked with creating a brand new version of an unsuccessful game called Antlion. What resulted was a fun, hectic puzzle game which succeeded in teaching players without the use of tutorials.