Sketboard is an online multiplayer skateboard simulator produced for Unreal Engine's January Jam. The theme of this jam was "Back to Square One", and so we decided to make a game of trial and error. In 48 hours we produced a fully working multiplayer game with ragdoll physics and destructible objects.
Posts with tag: networking
Souls of Luminous Eternity (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.