Posts with tag: unity

Project: SOLE
Picture of SOLE logo against clouds.

Souls of Luminous Eternity (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.

Project: Antlion: Reloaded

Antlion: Reloaded is a simple top-down game created in Unity for IAT 312. The team was tasked with creating a brand new version of an unsuccessful game called Antlion. What resulted was a fun, hectic puzzle game which succeeded in teaching players without the use of tutorials.